Thanks arran I agree that it is too bow-legged and have moved the thigh area around to get a better upright pose. There isn't much progress here and I'm still working on finalising the knee area to make it look better.
I was modelling fairly low poly just to try and keep clean geometry and have kept it like that so I can use a smoothed version for the final piece. It's not for any specific technique (though I'd love to have a go at a higher poly version and play with normal mapping )
https://www.flash-fx.net/3D/images/tr...rs/model7a.jpg