Thread: alien warrior
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# 2 19-12-2004 , 02:39 PM
ereitz's Avatar
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Join Date: Dec 2002
Location: Germany/Canada
Posts: 545
btw. it's polymodelled in Maya 6.0 using extrude, split poly, apend to poly, create poly, merge vertices, move verts and sculpt poly (mostly 'smooth poly'), etc. Standard poly techniques. The torso is pretty much meant to match human anatomy so you can critique it on that basis if you like.

Design is my own. Texturing is rough.

I took the head into ZBrush, detailed it and am using a displacement map on subds. to render with Mental Ray.

All geometry is in quads with my render solutioni in mind user added image


Check out the subsurfacescattering on my tongue...

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