View Single Post
# 2 02-08-2003 , 01:57 AM
Kurt's Avatar
Registered User
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
Thats kinda tricky you want your poly surface to be as light in geometry as possible. Remeber the a low poly cage once coverted to sub-d is usally pretty smooth. The trick is working in the low poly cage to add detail but keeping the sub-d geomerty low once converted.

I have my settings for going back between the 2 set as

Subdiv to polygons:

I have vertices checked only. This setting allows to covernt back to polygons at its lowest geomerty.


Polygons to Subdiv:

just use defalt if need be you can up the base mesh from 1000


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb