Doesn't seem to work. I tried all thinkable combinations, but model still gets sliced into several pieces. When I import the model into ZBrush first and then transfer it to Maya with GoZ, model is fine, but character plus armor pieces are only one solid mesh. Is there a way in Maya to select those single pieces, like "select connected" or "select islands" and then seperate them from the whole? I'm quite sure there is, but I don't know how to do yet. PS: Any chance to dim the intensity of the wireframe somehow? These bright colors are making me sick! TDW