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# 38 13-04-2010 , 07:05 AM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
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You could but you can get problems with stretching and compression on those areas.

The whole point of UV mapping is to lay out the UV's into useable and constant sized tiles (representitive of the polygon size on the mesh) that you can easily parin on.


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