Really urgent though, if someone knows how to add geometry (eyebrows) to the face and all its blendshapes without making all the blends totally whack out I would REALLY appreciate it.
I'm having an idea that goes like this:
1. make the eyebrows and make blendshapes for the eyebrows, each brow blendshape corresponding to one of the head's blends.
2. Parent the eyebrows to the head
3. somehow make it so that when a head blendshape is used, the corresponding eyebrow blend is also used (set driven key, maybe?)
The problem is that I have no idea how to implement step 3. The docs don't seem to have anything on this type of situation.
thanks
Last edited by carrot juice; 31-01-2004 at 11:46 PM.