Jay: dang, I knew I needed to work on those ears! haha As the topology doesn't support teeth indentations the way I like, I plan on doing those with the displacement map and bumpmap in conjunction. Thanks, though, I may have forgotten it otherwise and had his teeth sticking into his face in the final render haha R-Tillery: That's a pretty good idea, I'll throw in some light scars when I get a chance. I think I'll keep the eyes, but thanks for the suggestion. I think you're right about the skin, I'll definitely add some more texturing to it. Thanks. I'll also try to make him look a little less like a candle for the next update. cheers