Thread: Begginer
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# 4 25-05-2006 , 09:23 PM
MattTheMan's Avatar
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Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
ok- go into photoshop, or paint, and paint a black and white terrain map.

Something like- this.

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It's not good, but I just drew it in a minute for the purpose of this short tutorial.

Then- in Maya, create either a Nurbs or Polygon plane. The more faces/patches you have, the more precision you get. You don't want to overload your computer, though. I'll just use 10 patches U and 10 patches V on a Nurbs Plane.

user added image

Now, assign it a new material. Open up the Hypershade, and create a new texture (create->2d texture->file). Open up your displacement map with the file texture node.

user added image

Now, middle-click and drag the material down to the work zone. THen, middle-click the file node and drag it onto the material. Then, when the mini-menu pops up, select Displacement Map.

Finally, grab the plane, assign the material to the plane, and keep it selected. Then go to modify->convert->displacement to polygons.

This should be your result: note the high poly count- more patches U and V would make the map be more precise and take up even more polys (up to millions). scale your plane if necessary.

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