Combining Polygons with surfaces?
HI. I;ve created an object with lots of Polygons and Beveled edges (surfaces) and now i want to make it one object.
I can't do Boolean union becuase it needs polygons and won't accept the surfaces.
It lets me do Combine but ignores the surfaces and just uses the polygons.
I know i can just copy it instead but i prefer if it was just one object.
thanks
EDIT: And if i Do copy it, i get a wierd thing where if al the objects are selected, some would move faster than others using the move tool, as if they were on a different scale.
any ideas?