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# 1 02-10-2003 , 04:13 AM
mrmitch's Avatar
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Join Date: Oct 2003
Posts: 22

Smooth bind and skeleton hierarchy (Spider)

I have a simple spider and skeleton for the 8 legs. I believe the existing joint hierarchy is correct. If I take any leg and create an IK Handle for it, it works fine. When I smooth bind the leg joint to the leg, it works fine. Moving the IK handle causes the leg to bend and deform peoperly. Here's the catch:
If I try and move the entire "Spider" group, any of the bound legs break apart from the body as I move the group. So, no animation until I figure it out. I've tried different hierarchies of legs and skeletons but to no avail.
Anybody have any ideas or can anyone look at the existing model?

Thanks in advance!

Attached Files
File Type: mb spider1.mb (142.5 KB, 232 views)