Originally posted by Dango77 Hi Ben, it's just a base mesh made in Maya, with some sculpting and detailing work in Zbrush. Nothing too fancy really, and the teeth were from the previous model I did, just reshaped to fit his mouth for time savings sake. His little beard is just made up of a cylinder deformed with a lattice and then duplicated/repositioned multiple times etc. I have since decided when I have some more spare time to polypaint him. Just have to see when I can get another day off work! lol ah right, yeah, I was a little confused, cause it looks Z-Brushy, but it looks like a Maya render.. ?? Some polypainting and an a couple of extra passes - AO, Key/Spec...will look cool