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# 2 13-01-2008 , 06:38 PM
jsprogg's Avatar
Lifetime Member
Join Date: Feb 2004
Location: Chicago
Posts: 1,712
Open the UV Texture Editor and select the mirrored half of the geometry in the perspective view ,then right click and change to UV. In the texture editor select all vertices (shell) and finally hit R on the keyboard to select the scale tool and scale the UV'S -1 in X.
You will need to move it over a little because it will be sitting directly on top of your original piece of geometry.




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