In the seal project I was working on, the textbook called for making the seals whiskers a soft body, weighting them, and making the original shape a goal. They are a simple nurbs object curved downward and using a texture as opacity to make the individual whiskers. Because the text was written for a much earlier version of maya, the tools used to do this would seem to be different. Can someone tell me what must be done to accomplish this in maya 6.5?