View Single Post
# 1 11-07-2005 , 08:40 PM
Registered User
Join Date: Jun 2005
Location: Sydney Australia
Posts: 8

softbody whiskers

In the seal project I was working on, the textbook called for making the seals whiskers a soft body, weighting them, and making the original shape a goal.
They are a simple nurbs object curved downward and using a texture as opacity to make the individual whiskers.
Because the text was written for a much earlier version of maya, the tools used to do this would seem to be different.
Can someone tell me what must be done to accomplish this in maya 6.5?