well i suppose we could do it with just the flat materials... of course that would mean i would then become too lazy to texture map it after the battle...
which is a bad thing...
i'm sure you can learn texture mapping, we'll give us enough time for you to learn and me to remember...
the tutorials that come with Maya and the ones on the free tutorials should bring you up to speed, besides, texture mapping seems to be where all the coolness is
and being polygons which i imagine may be low polys shouldn't be tooooo boring to lay out uvs...
or you could just go download roadkill UV or the script arran said he uses from highend
that's a "Ch" pronounced as a "K"
Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D