Thread: Edges...
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# 4 14-11-2009 , 09:25 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Just a wild guess, but I would say it determines how the renderer calculates the normal of that face. If it's soft, it takes into account adjacent normals, if hard, then it maybe doesn't... am I on the right track??

EDIT: Or are you just asking what it's used for? Like soft areas vs. sharp edges...?


-stwert

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