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27-07-2019, 01:09 PM   #1
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Join Date: Jul 2019
Posts: 2
[SOLVED] UV and textures messing up 3D - Alpha channel

Since I mapped my object with UV and textures, some faces are rendered in front of other faces wich are in reality in front of them.

Hard to explain, pictures are worth 1000 words :

How can I do to set UV in right place ?

And if someone knows why there are some dark shadows ?

I don't know what's going on and how to explain.

Last edited by Joyker; 12-08-2019 at 01:32 PM.
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