View Single Post
# 5 09-09-2011 , 08:27 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
NextDesign is correct in what he has said but you are talking about zbrush witch is handled in a different way
1) creat low poly model and UVs(optional) in maya export to zbrush
2) creat high subdivision model in zbrush and texture then drop down to your low subdivision and create normal and displacement maps
3)export low poly model back to maya with maps
Hope this helps..........dave




Avatar Challenge Winner 2010