Thanks, Mickeal_alex
gster123:
I see what you mean about the low-poly modeling being allot more convenient... I just looked back on my old head model I made for this character (before I reduced it) and realized what a pain it would be to create blend shapes for it.
So I think I'll stick with the Low-poly.
Oh, and I will reduce the muscles on the back. Now that you pointed it out. It's too muscular compared to the rest of the body.
Also, I have a question. When it comes to render time. Do I subdivide the mesh, or do I have my renderer do the subdividing? If I do use the renderer to smooth the mesh, will there be enough Geo to display the Disp-map correctly?
Thanks again!
www.stevenegan-cgi.com
"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
Last edited by Mayaniac; 13-08-2008 at 02:50 PM.