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# 1 09-03-2003 , 05:35 AM
Registered User
Join Date: Dec 2002
Location: east coast
Posts: 84

modelings w/ nurbs cylinders

ok.. a few questions about nurbs and hopefully you guys can help me out a little bit. Lets say that I was modeling an object and I was starting it off with a nurbs cylinder. After i tweak all of my vertices... what would be a good solution to "capping" one of the ends of the cylinder. And after capping the end, would i stitch that end to the main body or attach it, so i can properly move the combine pieces together. Any response would be very appreciated. Thanks