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# 1 07-03-2015 , 09:16 PM
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Join Date: Jan 2009
Posts: 2

Textures not linking to tutorial maya....

Purchased "the Dark Art of Mental Ray" and cannot get the render correct... the textures cannot be located even though set project folder to project file directory sent with tutorial... Can any one help, clarify. would to get started.

FYI, I am using Maya 2015

Copy and pasted the editor errors:

// Warning: line 0: The frame buffer name "INC:gloss_Incandescence.persp" should be less than 28 characters, it has been automatically shortened to INC:gloss_Incandes2609940131! //
// Warning: line 0: The frame buffer name "INC:stairs_Incandescence.persp" should be less than 28 characters, it has been automatically shortened to INC:stairs_Incandesc36185413! //
// Warning: line 0: The frame buffer name "INC:chairs_Incandescence.persp" should be less than 28 characters, it has been automatically shortened to INC:chairs_Incande1062309339! //
// Warning: line 0: The frame buffer name "TRNSLU:gold_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:gold_Transl3108878607! //
// Warning: line 0: The frame buffer name "TRNSLU:gloss_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:gloss_Transl705997118! //
// Warning: line 0: The frame buffer name "TRNSLU:env_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:env_Translu3566225058! //
// Warning: line 0: The frame buffer name "TRNSLU:chairs_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:chairs_Tran3963121137! //
// Warning: line 0: The frame buffer name "TRNSLU:stairs_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:stairs_Tran3024958544! //
// Warning: line 0: The frame buffer name "TRNSLU:misc_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:misc_Transl2851769115! //
// Warning: line 0: The frame buffer name "INC:chairs_Incandescence.persp" should be less than 28 characters, it has been automatically shortened to INC:chairs_Incande1062309339! //
// Warning: line 0: The frame buffer name "TRNSLU:chairs_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:chairs_Tran3963121137! //
// Warning: line 0: The frame buffer name "TRNSLU:env_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:env_Translu3566225058! //
// Warning: line 0: The frame buffer name "INC:gloss_Incandescence.persp" should be less than 28 characters, it has been automatically shortened to INC:gloss_Incandes2609940131! //
// Warning: line 0: The frame buffer name "TRNSLU:gloss_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:gloss_Transl705997118! //
// Warning: line 0: The frame buffer name "TRNSLU:gold_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:gold_Transl3108878607! //
// Warning: line 0: The frame buffer name "TRNSLU:misc_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:misc_Transl2851769115! //
// Warning: line 0: The frame buffer name "INC:stairs_Incandescence.persp" should be less than 28 characters, it has been automatically shortened to INC:stairs_Incandesc36185413! //
// Warning: line 0: The frame buffer name "TRNSLU:stairs_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:stairs_Tran3024958544! //
// Warning: (Mayatomr.Shader) : file6: referenced texture file "C:/floor1.map" doesn't exist, ignored //
// Warning: (Mayatomr.Shader) : file6: referenced texture file "C:/floor1.map" doesn't exist, ignored //
// Warning: (Mayatomr.Scene) : Wall_stairsShape: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape120: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape121: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape122: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape123: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape124: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape125: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape126: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape127: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape128: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape129: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape130: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape131: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape132: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurface130|polySurfaceShape133: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurface131|polySurfaceShape134: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurface132|polySurfaceShape135: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurface133|polySurfaceShape133: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape4: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape9: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape2: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape3: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape10: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape11: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape104: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape136: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape137: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape8: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape6: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape5: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape7: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurface134|polySurfaceShape134: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurface135|polySurfaceShape135: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Shader) : potplant:Plant_pot:file6: referenced texture file "C:/Program Files/Autodesk/Maya2013/brushImages/bark.iff" doesn't exist, ignored //
// Warning: (Mayatomr.Shader) : potplant:Plant_pot:file7: referenced texture file "C:/Program Files/Autodesk/Maya2013/brushImages/sideleaf.rgb" doesn't exist, ignored //
// Warning: (Mayatomr.Shader) : potplant:Plant_pot:file7: referenced texture file "C:/Program Files/Autodesk/Maya2013/brushImages/sideleaf.rgb" doesn't exist, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape74: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape75: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape72: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : wall_hanging:wall_hanging:MeshShape: empty or corrupted UV set map1 detected, ignored //
// Error: (Mayatomr.Geometry) : Wall_Light_Left|bulb|bulbShape: no material assigned, ignored //
// Error: (Mayatomr.Geometry) : Wall_light_Right|bulb|bulbShape: no material assigned, ignored //
// Warning: line 0: The frame buffer name "INC:gloss_Incandescence.persp" should be less than 28 characters, it has been automatically shortened to INC:gloss_Incandes2609940131! //
// Warning: line 0: The frame buffer name "INC:stairs_Incandescence.persp" should be less than 28 characters, it has been automatically shortened to INC:stairs_Incandesc36185413! //
// Warning: line 0: The frame buffer name "INC:chairs_Incandescence.persp" should be less than 28 characters, it has been automatically shortened to INC:chairs_Incande1062309339! //
// Warning: line 0: The frame buffer name "TRNSLU:gold_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:gold_Transl3108878607! //
// Warning: line 0: The frame buffer name "TRNSLU:gloss_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:gloss_Transl705997118! //
// Warning: line 0: The frame buffer name "TRNSLU:env_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:env_Translu3566225058! //
// Warning: line 0: The frame buffer name "TRNSLU:chairs_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:chairs_Tran3963121137! //
// Warning: line 0: The frame buffer name "TRNSLU:stairs_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:stairs_Tran3024958544! //
// Warning: line 0: The frame buffer name "TRNSLU:misc_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:misc_Transl2851769115! //
// Warning: line 0: The frame buffer name "INC:chairs_Incandescence.persp" should be less than 28 characters, it has been automatically shortened to INC:chairs_Incande1062309339! //
// Warning: line 0: The frame buffer name "TRNSLU:chairs_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:chairs_Tran3963121137! //
// Warning: line 0: The frame buffer name "TRNSLU:env_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:env_Translu3566225058! //
// Warning: line 0: The frame buffer name "INC:gloss_Incandescence.persp" should be less than 28 characters, it has been automatically shortened to INC:gloss_Incandes2609940131! //
// Warning: line 0: The frame buffer name "TRNSLU:gloss_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:gloss_Transl705997118! //
// Warning: line 0: The frame buffer name "TRNSLU:gold_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:gold_Transl3108878607! //
// Warning: line 0: The frame buffer name "TRNSLU:misc_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:misc_Transl2851769115! //
// Warning: line 0: The frame buffer name "INC:stairs_Incandescence.persp" should be less than 28 characters, it has been automatically shortened to INC:stairs_Incandesc36185413! //
// Warning: line 0: The frame buffer name "TRNSLU:stairs_Translucence.persp" should be less than 28 characters, it has been automatically shortened to TRNSLU:stairs_Tran3024958544! //
// Warning: (Mayatomr.Shader) : file6: referenced texture file "C:/floor1.map" doesn't exist, ignored //
// Warning: (Mayatomr.Shader) : file6: referenced texture file "C:/floor1.map" doesn't exist, ignored //
// Warning: (Mayatomr.Scene) : Wall_stairsShape: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape120: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape121: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape122: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape123: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape124: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape125: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape126: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape127: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape128: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape129: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape130: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape131: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape132: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurface130|polySurfaceShape133: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurface131|polySurfaceShape134: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurface132|polySurfaceShape135: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurface133|polySurfaceShape133: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape4: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape9: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape2: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape3: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape10: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape11: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape104: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape136: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape137: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape8: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape6: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape5: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape7: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurface134|polySurfaceShape134: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurface135|polySurfaceShape135: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Shader) : potplant:Plant_pot:file6: referenced texture file "C:/Program Files/Autodesk/Maya2013/brushImages/bark.iff" doesn't exist, ignored //
// Warning: (Mayatomr.Shader) : potplant:Plant_pot:file7: referenced texture file "C:/Program Files/Autodesk/Maya2013/brushImages/sideleaf.rgb" doesn't exist, ignored //
// Warning: (Mayatomr.Shader) : potplant:Plant_pot:file7: referenced texture file "C:/Program Files/Autodesk/Maya2013/brushImages/sideleaf.rgb" doesn't exist, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape74: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape75: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : polySurfaceShape72: empty or corrupted UV set map1 detected, ignored //
// Warning: (Mayatomr.Scene) : wall_hanging:wall_hanging:MeshShape: empty or corrupted UV set map1 detected, ignored //
// Error: (Mayatomr.Geometry) : Wall_Light_Left|bulb|bulbShape: no material assigned, ignored //
// Error: (Mayatomr.Geometry) : Wall_light_Right|bulb|bulbShape: no material assigned, ignored //
// Warning: Texture file C:/Program Files/Autodesk/Maya2013/brushImages/bark.iff doesn't exist, node potplant:Plant_pot:file6 //
// Warning: Texture file C:/Program Files/Autodesk/Maya2013/brushImages/bark.iff doesn't exist, node potplant:Plant_pot:file6 //
// Warning: Texture file C:/Program Files/Autodesk/Maya2013/brushImages/bark.iff doesn't exist, node potplant:Plant_pot:file6 //
// Warning: Texture file C:/Program Files/Autodesk/Maya2013/brushImages/bark.iff doesn't exist, node potplant:Plant_pot:file6 //
// Warning: Texture file C:/Program Files/Autodesk/Maya2013/brushImages/sideleaf.rgb doesn't exist, node potplant:Plant_pot:file7 //
// Warning: Texture file C:/Program Files/Autodesk/Maya2013/brushImages/sideleaf.rgb doesn't exist, node potplant:Plant_pot:file7 //
// Warning: Texture file C:/Program Files/Autodesk/Maya2013/brushImages/sideleaf.rgb doesn't exist, node potplant:Plant_pot:file7 //
// Warning: Texture file C:/Program Files/Autodesk/Maya2013/brushImages/sideleaf.rgb doesn't exist, node potplant:Plant_pot:file7 //
// Warning: Texture file C:/Program Files/Autodesk/Maya2013/brushImages/sideleaf.rgb doesn't exist, node potplant:Plant_pot:file7 //