Huxley, I used FG, but it doesn't matter anyway, this playblast is more useful. It's a game model after all.
Playblast:
https://tigger.kicks-ass.org/images/btr702.avi
twisteddragon33, it's a game model and all such have a maximum amount of allowed triangles, this one had 3000. To get the tri-count in the HUD I always triangulate, and most games like the models triangulated anyway. And fyi, the model took 5-6h, the uv-mapping around 8h, and the texturing ~30h...