View Single Post
# 7 23-01-2004 , 03:26 PM
fredriksson's Avatar
Subscriber
Join Date: Jun 2003
Location: Sweden
Posts: 571
Huxley, I used FG, but it doesn't matter anyway, this playblast is more useful. It's a game model after all.

Playblast:
https://tigger.kicks-ass.org/images/btr702.avi

twisteddragon33, it's a game model and all such have a maximum amount of allowed triangles, this one had 3000. To get the tri-count in the HUD I always triangulate, and most games like the models triangulated anyway. And fyi, the model took 5-6h, the uv-mapping around 8h, and the texturing ~30h...


Björn 'santa' Fredriksson

<A href=https://www.bjornfredriksson.com>Site Online.</A>

Check out our 1on1on1 battle for the SandCrawlers.