Hey Murambi! It's been a while. Hope things are good. But yeah, about that renderer, I bailed to Redshift. I was forced lol but thank goodness because it's fast and straightforward, especially if you're accustomed to mental ray. The naming conventions are somewhat similar. Maya 2016's mental ray implementation was driving me up the wall and the interior render time I was getting in Arnold when Maya 2017 dropped just wasn't working for me either. Rough days. -Gen