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# 2 20-12-2013 , 06:20 PM
David's Avatar
SM Tea Boy
Join Date: Apr 2002
Location: Prague
Posts: 3,228
If your mesh is not going to deform during animation say in the case of a character's arm then you'll be fine.

Keeping a clean mesh is important but a few triangles and ngons on non deforming geo are not going to make any difference.

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