Jango: well what the level of detail i'm trying to achieve is tekken/virtua fighter type, meaning not exactly hyper real but still with lots of details. you'll notice this in some of the later games like tekken 4 and virtua fighter 4. just a few notches below CG cutscene quality. RubberChicken: as for the legs, i modelled them to make the character stand with feet apart, seems the more natural position than with feet together. is that what you meant?