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# 83 28-03-2006 , 02:35 PM
Registered User
Join Date: Mar 2006
Posts: 5
this is a pretty pointless argument, as the answer is thus: it's not the application you use, it's the skills of the user that count. my personal preference is for max, as i find maxscript easier to use than melscript, and, in my opinion, max's polygon tools are more intuitive. that's not to say i don't recognise maya as a fantastic application, it's just my preference.

there are many pros and cons for each app, but essentially max is cheaper, and is only lacking maya's in-app fluid system (but then again, i like realflow more), and max's pflow is awesome. maya is pretty rocking when it comes to nurbs, they both have mental ray, and vray is much more than a newb's way of getting a good render.

besides, if you want to play application top trumps, my current application is houdini, so i win user added image