Thread: UV Mapping
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# 2 26-03-2007 , 03:45 AM
gster123's Avatar
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Join Date: May 2005
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I wouldent really do it that way, I generally model the object using an instance then combine and merge vertexes then uv map, dont know if theres a way round this.

Maybe you could flip the texture in PS then do it that way but I could only think it might cause you problems further down the line when you want to make the object one mesh....


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