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# 1 07-03-2005 , 10:18 AM
frippz's Avatar
Registered User
Join Date: Nov 2004
Location: Sweden
Posts: 11

Round edges on a polyplane mesh

Hi folks!

I've run into a snag when modelling a polyplane mesh. Here's how the model looks like:

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user added image

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As you can see, the cube is made up of polyplanes of different colors. I choose this way of modelling since I'm doing a Maya Vector render for Flash. Now I am trying to find a way to get more round edges, but I just can't seem to find a good way of doing it.

I've tried Combine and then Smooth, but each former polyplane in the mesh is still treated as an individual plane and get smoothed this way:

user added image

That happens even if I choose Delete by type > History. I of course figured that it wouldn't be that easy making the the corners of the cube smoother, but I had to try. user added image

So, any suggestions?


//frippz