Thread: yoda
View Single Post
# 179 11-08-2007 , 06:16 AM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
Now i've finally finished the rancor...... or at least i thought i did.
I layed out the uv's(non overlapping) then imported the model in z brush, once there i found out that the feet were not finished so i exported them back into maya were i added some edgeloops, so i mapped the feet again and put the newly made shells back in the 0-1 range also non-overlapping, but when i was finished sculpting and wanted to make a color map i saw a "nice"stripe going through the entire texture.
Now i know i f*cked it up but is there an (easy)way to solve this, or am i better of remapping and styling the entire thing again.
I've included a zbrushrender to show what might have been

oh and gster is the 32 bit plugin called float tiff reader?

Attached Thumbnails

Last edited by mastone; 11-08-2007 at 06:21 AM.