Thread: Vegeta from DBZ
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# 3 16-11-2010 , 12:07 AM
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Join Date: Apr 2007
Posts: 73
I also posted some wires in the topology thread as thats a big problem for me atm. I said there, and now here - That he's all one mesh. I am about to extract his hair, boots, gloves, and body armor. Which is why so far I've left the topology around his hair so ugly. But should I model his scalp to have the hair sit on or leave it open?

Worried If the vertices of the two meshes dont match up I'll risk having gaps appear between the meshes when I animate the hair (while he powers up) or deform the face in blend shapes (not that I'll be doing any changes that close to the hairline..)