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# 5 22-09-2008 , 12:03 AM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
well imagine a skin on your model. Take your hulk model for example. when you want to apply textures to it you will need to unwrap that skin so it becomes flat, then you can paint textures using the UVs as reference points and co-ordinates to re-apply the texture to the 3d object.... umm that might not make much sense.