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# 1 09-08-2003 , 05:06 PM
Registered User
Join Date: Aug 2003
Posts: 6

Footprint dust effect

Hi all,

I am just new to this forum. I wanna create a footprint on the sand with the dust effect swirling due to impact. I create a NURBS surface, convert to polygon using tesselation n make soft body (this is to create more particles on the vertices), then make the foot (NURBS too) collide with it. With this, I can create the deformation due to impact. Then use the "intersect" cmd in Mayascript to find the intersection curve n then emit the particle from it. Adding some fields (gravity, turbulent, votex ... ) but still cannot get the good effect. In addition, got a prob that the particle penetrate from inside the foot or surface, which is undesired.

Anyone got any idea to get the dust effect n how to improve my model?

Thanks