Code:
Last login: Thu May 14 18:21:19 on ttys000
dob1:~ linda$ . /Applications/Autodesk/maya2015/Maya.app/Contents/bin/MayaENV.sh
Welcome to the Autodesk Maya 2015 shell
dob1:~ linda$ chmod 755 /Users/Linda/Desktop/s3Batch.sh
dob1:~ linda$ /Users/Linda/Desktop/s3Batch.sh
Starting "/Applications/Autodesk/maya2015/Maya.app/Contents/bin/maya"
VP2 Warning : Graphics hardware has been detected to have insufficient memory (256 MB).
Please check your video card and driver to ensure that a minimum amount of memory exists (512 MB).
The environment variable MAYA_OGS_GPU_MEMORY_LIMIT can be used to explicitly set the GPU memory limit.
Initialized VP2.0 renderer {
Version : 5.3.1.0. Feature Level 3,1.
Adapter : AMD Radeon HD 6490M OpenGL Engine
Vendor ID: 4098. Device ID : 0x6760
Driver : 2.1 ATI-1.30.5.
API : OpenGL V.2.
Max texture size : 16384 * 16384.
Max tex coords : 8
Shader versions supported (Vertex: 3, Geometry: 3, Pixel 3).
Shader compiler profile : (Best card profile)
Active stereo support available : 1
Forced GPU Memory Limit : 512 MB.
CPU Memory Limit: 3891,2 MB.
}
Warning: Fragment BFHPos missing Cg implementatation
Warning: Fragment BFcolorRemapFragment missing Cg implementatation
Warning: Fragment BFvoxelVSFragment missing Cg implementatation
Warning: Fragment BFisoSurfaceVoxelFragment missing Cg implementatation
Warning: Fragment BFisoSurfaceDiagnosticFragment missing Cg implementatation
Warning: Fragment BFvolumeVoxelFragment missing Cg implementatation
Warning: Fragment BFvolumeDiagnosticFragment missing Cg implementatation
Error: file: /Users/Shared/Autodesk/ApplicationAddins/MayaBonusTools/Contents/scripts-2015/bonusToolsMenu.mel line 1544: UI commands can't be run in batch mode.
mental ray for Maya 2015
// Mental ray for Maya: using startup file /Applications/Autodesk/mentalrayForMaya2015//maya.rayrc.
mental ray for Maya: setup
mental ray for Maya: initialize
mental ray: version 3.12.1.18, Jul 30 2014, revision 224509
mental ray for Maya: register extensions
// mental ray Node Factory: loaded
mental ray for Maya: successfully registered
mental ray for Maya: loading startup file: /Applications/Autodesk/mentalrayForMaya2015//maya.rayrc
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/abcimport.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/abcimport.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/AdskShaderSDKWrappers.mi
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/architectural.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/architectural.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/base.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/base.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/basehair.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/basehair.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/bifrostMR.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/bifrostMR.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/bifrostphenMR.mi
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/builtin_bsdf.mi
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/builtin_object_light.mi
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/contour.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/contour.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/layering.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/layering.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/layering_phen.mi
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/mrptex.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/mrptex.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/paint.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/paint.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/physics.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/physics.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/production.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/production.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/subsurface.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/subsurface.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/surfaceSampler.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/surfaceSampler.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/userdata.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/userdata.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/useribl.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/useribl.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/xgenMR.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/xgenMR.dylib
// generating Maya nodes...
Warning: line 1: Unrecognized node type for node 'vectorRenderGlobals'; preserving node information during this session.
Result: externalContentTable
Result: 1
Warning: line 1: Errors have occurred while reading this scene that may result in data loss.
File read in 34,4 seconds.
Result: /Users/linda/Documents/ARTS/Bitter Lands/Animation/models/scenes/shot_03_12.mb
Warning: file: /Applications/Autodesk/maya2015/Maya.app/Contents/scripts/others/makeCameraRenderable.mel line 60: Found camera camera_s2aShape.
Total Elapsed Time Since Start Of Maya (hh:mm:ss): 00:00:14
====================================
Resource Usage At Start Of Rendering
Automatic near/far clipping values: 0,1, 321,661.
Starting Rendering /Users/linda/Documents/ARTS/Bitter Lands/Animation/models/images/rendered images/shot_03_12.0469.tif.
Constructing shading groups
Generating shadow map for transfer_shader_stuff_KeyLightShape, with clipping values: 0,01 447,058
Rendering current frame.
Frame triangle count: 196363
====================================
Resource Usage At End Of Frame
Postprocessing rendering result.
Time For Tessellation (hh:mm:ss): 00:00:05
Time For Shadow Map (hh:mm:ss): 00:00:02
Time For Post Process (hh:mm:ss): 00:00:08
Time For Frame Render (hh:mm:ss): 00:00:29
Finished Rendering /Users/linda/Documents/ARTS/Bitter Lands/Animation/models/images/rendered images/shot_03_12.0469.tif.
------------------------------------------------------------
Automatic near/far clipping values: 0,1, 321,661.
Starting Rendering /Users/linda/Documents/ARTS/Bitter Lands/Animation/models/images/rendered images/shot_03_12.0470.tif.
Constructing shading groups
Generating shadow map for transfer_shader_stuff_KeyLightShape, with clipping values: 0,01 447,058
Rendering current frame.
Frame triangle count: 196363
====================================
Resource Usage At End Of Frame
Postprocessing rendering result.
Time For Tessellation (hh:mm:ss): 00:00:03
Time For Shadow Map (hh:mm:ss): 00:00:02
Time For Post Process (hh:mm:ss): 00:00:03
Time For Frame Render (hh:mm:ss): 00:00:11
Finished Rendering /Users/linda/Documents/ARTS/Bitter Lands/Animation/models/images/rendered images/shot_03_12.0470.tif.
------------------------------------------------------------
Automatic near/far clipping values: 0,1, 321,661.
Starting Rendering /Users/linda/Documents/ARTS/Bitter Lands/Animation/models/images/rendered images/shot_03_12.0471.tif.
Constructing shading groups
Generating shadow map for transfer_shader_stuff_KeyLightShape, with clipping values: 0,01 447,058
Rendering current frame.
Frame triangle count: 196363
====================================
Resource Usage At End Of Frame
Postprocessing rendering result.
Stack trace:
4 libRenderModel.dylib 0x0000000105c8b640 TfileTextureCache::getTexVec(Tpyramid&, int, unsigned int, unsigned int, int, int, unsigned char*) + 128
Error: line 1: File contains unknown nodes or data. To preserve this information, the current file type cannot be changed.
Fatal Error. Attempting to save in /var/folders/k1/gz5zz7v100x5xsxl4qg7mx_m0000gn/T/linda.20150514.1827.maError: line 1: File contains unknown nodes or data. To preserve this information, the current file type cannot be changed.
Writing crash report in /var/folders/k1/gz5zz7v100x5xsxl4qg7mx_m0000gn/T/linda.20150514.1827.crash
I've deleted unknown nodes via the "Optimize Scene Size" tool, and I've deleted my user preferences, but neither has done any good.