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# 8 12-02-2007 , 11:06 AM
Radical Edward's Avatar
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Join Date: Jan 2006
Posts: 234

Re: boolean quit after mesh got big?

Originally posted by ulaoulao
Strange thing I don't understand here. I was using boolean difference to make a tunnel mesh, one Tunnel to the next. After 4 pieces were connected the 5th would not work. If I selected the 4 connected mesh object then the new piece and did a difference, both objects were deleted. I test the operation with two small pieces and it works just fine. Is there a limit on connected mesh objects that boolean cant handle?

there is a problem with booleans creating dirty geometry. If I have to do multiple booleans on something, then after each boolean, I delete all the history and then clean the geometry getting rid of things like nonmanifold geometry and surfaces of zero size. that usually works.