Re: boolean quit after mesh got big?
Originally posted by ulaoulao
Strange thing I don't understand here. I was using boolean difference to make a tunnel mesh, one Tunnel to the next. After 4 pieces were connected the 5th would not work. If I selected the 4 connected mesh object then the new piece and did a difference, both objects were deleted. I test the operation with two small pieces and it works just fine. Is there a limit on connected mesh objects that boolean cant handle?
there is a problem with booleans creating dirty geometry. If I have to do multiple booleans on something, then after each boolean, I delete all the history and then clean the geometry getting rid of things like nonmanifold geometry and surfaces of zero size. that usually works.