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# 16 31-12-2010 , 01:18 AM
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Join Date: Dec 2010
Posts: 68

5. Im not sure about this one...if you want to delete a 'face' you have to be in face mode. If you want to delete and edge entirely with any unconnected verts on that line...'Edit mesh>Delete Edge/Vertex' this will delete all entities along that edge line.As far as I know Maya will not delete to anything smaller than a triangle, so you wont be able to delete that edge..it also doesnt delete border edges.

Well that's bad news. Blender cannot handle ngons, but besides from that it's standard mesh tools are far more powerful than what I've seen from Maya sofar. And hell it's way faster. Guess Maya's strength lies in when it comes to in depth modifications, but not for fast and efficient modeling. Well, I'll give it a chance nonetheless, maybe I just need some more practice. user added image

3. If you cant see your tools hit the '+,-' keys...they will increase/decrease in size, I dont know why they disappear though?? they shouldnt, Im not sure what you mean here?

3. +/- didn't help, the rotate manipulator for example seems to be only available in perspective view. Cannot rotate an object or geometry when in a straight view.

user added image

2. Depending on what version of Maya you have...hitting the 1, 2 , 3 keys will give you a smooth preview.

Yap, but it's just a preview. How can I add real subdivision smoothness to my mesh. Do I have to use that proxy thing or is there some kind of modifier?

THX,TDWuser added image


Last edited by TDW; 31-12-2010 at 01:22 AM.