View Single Post
# 2 28-09-2006 , 04:00 AM
Lt Jim's Avatar
Subscriber
Join Date: Sep 2004
Location: Queens, New York City
Posts: 367
The obvious solution is to take what you already have, add a few more isoparms, and convert the NURBS to Polys. Every book I have on the subject of head modelling uses this method.

Patch modelling has always been something of a "black art" to me; poly/sub-division modelling is SO much easier!

BTW your eyes/mouth look good so far!


"Ad astra per aspera..."