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# 5 02-11-2010 , 11:47 PM
ben hobden's Avatar
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Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162
ah, ok. I see what you mean about the blending Stwert, I just set this up quick in Maya with a cube and a sphere, and there were two nodes in the attribute editor to do with the constraint. One of which had the 'blending weight', which I guess is what you mean. But when I set up the same thing with a camera, the node with the weighting attribute wasn't there. (?) Perhaps the aim constraint would be more suitable for my purpose, as I want the elevation of the camera to taper off slightly towards the end, so the lift and helicopter travel just a little higher than the camera.

I think I need to play with some of these methods on some simple block geometry, really too tired right now.

Thanks both for your input, gives me a good basis to start tackling this and learn some new things.