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# 2 28-12-2004 , 02:18 PM
antiant's Avatar
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Join Date: Feb 2004
Location: Melbourne
Posts: 462
Probably something to do with the way your texture is mapped. Try selecting the faces of the model and go to edit polygons, texture, and then choose which mapping is suited best for your model.


There's nothing normal about normals. In FACT i think the are abnormal.