Originally posted by ColdWave
I think another way of opening file in old versions in maya is to export your model like .obj i think this might work but i didn't try it.
the problem with doing this is that obj files only have vertecies, edges, faces, and UVs, they don't contain any other information
so anything that you had like materials, lights, rigs, etc would not appear in the obj
that's a "Ch" pronounced as a "K"
Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D