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# 1 01-04-2003 , 09:01 AM
Registered User
Join Date: Nov 2002
Posts: 36

Anyone made an animated bird with feathers?

Hi all,

I have to make three birds which are to be fully animated. The geometry is NURBS and I'm planning to use a wrap to animate it. I want to cover it with feathers. I've tried PaintEffects feathers, but they seem rather uncontrolled, and the rendering is slowed down quite a lot. What I want to do is make up individual feathers (just one NURBS patch each) and fix them to the body surface in such a way that they will move with it as it deformes, but not be deformed themselves (so including them in the wrap doesn't work). I've tried using surface and normal constraints, but the feathers move across the surface as it deforms. So far, point constraints just fix the feathers at the body's origin.

Anyone got any ideas - or a better way of doing this?