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# 20 27-11-2005 , 07:21 AM
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Join Date: Aug 2004
Posts: 408

Originally posted by Funky Bunnies
Cool, thanks for the crits, Vlad and Jay. I'll change up the UV layout if I can figure out how. I'm struggling with the chest detailing a bit at the moment, but hopefully I'll get something done by tomorrow - Been a bit busy. I'm going for a fairly skinny Orc creature. This would be a lot easier if I was allowed to use Zbrush for this...

Jay: Thanks, I usually don't put such a sloppy quad in the middle of the cheek, but this saves a lot of geometry from being modeled and fits nicely with the shape of the cheek I think.

vladimirjp: Anyway, definitely looking forward to your Orc, man.

Considering your UserTitle's "Max User" -- was the UV map peltmapped? If not -- awesome attempt. Though -- I should mention that everything beyond the knees are off the plane -- and thats quite high poly for a game... pretty much anything but HL2 would die with that.


Last edited by Phopojijo; 27-11-2005 at 07:26 AM.