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# 109 06-10-2005 , 12:22 AM
Registered User
Join Date: Jan 2004
Location: Japan
Posts: 227
PLEASE!!!Leagolas.
Forgive me my mistake, I mean smooth not to smooth the polygon.
Yes as THX1138 said it`s not the point to loose your rigging and uv maps.
I mean smoothing the `seperated`normal, by averege normals tool or soften /harden tool.
I`m sorry for my fault of explanation.
and thanks THX1138 to point me out this.

I`m posting a image, not so clean image but just to not have more understanding mistake.

Please do not smooth your polygon, like I said your model looks good but it`s just the small things that I belive you could retouch.

Those tools you can make after you had rigged your model, but my advice is to delete not skin attribute each time you change it, I have problem with this some time, when I put too many attribute on top of skinning, breaks my skin weights.
I don`t know why but happens.

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