PLEASE!!!Leagolas. Forgive me my mistake, I mean smooth not to smooth the polygon. Yes as THX1138 said it`s not the point to loose your rigging and uv maps. I mean smoothing the `seperated`normal, by averege normals tool or soften /harden tool. I`m sorry for my fault of explanation. and thanks THX1138 to point me out this. I`m posting a image, not so clean image but just to not have more understanding mistake. Please do not smooth your polygon, like I said your model looks good but it`s just the small things that I belive you could retouch. Those tools you can make after you had rigged your model, but my advice is to delete not skin attribute each time you change it, I have problem with this some time, when I put too many attribute on top of skinning, breaks my skin weights. I don`t know why but happens.