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# 1 04-12-2009 , 12:33 AM
Registered User
Join Date: Nov 2009
Location: USA
Posts: 8

Export texture - an existing model

I am almost 70 and am trying my hand at character modeling for the first time,
so please excuse my ignorance in some of the technical matters.
I am learning as I am going.

I am trying to modify an existing game model in Maya 5.0 (5.1)
The model (a soldier) is in GM format with an existing .tga texture.
I convert the GM model to .obj and import it into Maya.

I add the texture - (using "file" calling in the original .tga texture) and apply it to the model.
It fits perfectly in all views.

I then do the modifications (which are minimal) just move some verts around.

Delete the history and save the scene.
Using a Maya plug-in, I use the vrml2 export and export the model to my model file.

I then take the exported model and convert it back to a GM format,
but when I add the texture, it is all over the place.

The texture is there and I can make it out -
but it is out of scale and in the incorrect positions.

I am wondering if the application of the texture in Maya is not as simple as it seems.
or if it just gets scrambled in the export process.
Or, perhaps I am missing a step.

Does anyone have any ideas?