Export texture - an existing model
I am almost 70 and am trying my hand at character modeling for the first time,
so please excuse my ignorance in some of the technical matters.
I am learning as I am going.
I am trying to modify an existing game model in Maya 5.0 (5.1)
The model (a soldier) is in GM format with an existing .tga texture.
I convert the GM model to .obj and import it into Maya.
I add the texture - (using "file" calling in the original .tga texture) and apply it to the model.
It fits perfectly in all views.
I then do the modifications (which are minimal) just move some verts around.
Delete the history and save the scene.
Using a Maya plug-in, I use the vrml2 export and export the model to my model file.
I then take the exported model and convert it back to a GM format,
but when I add the texture, it is all over the place.
The texture is there and I can make it out -
but it is out of scale and in the incorrect positions.
I am wondering if the application of the texture in Maya is not as simple as it seems.
or if it just gets scrambled in the export process.
Or, perhaps I am missing a step.
Does anyone have any ideas?