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# 6 05-03-2003 , 05:50 PM
Registered User
Join Date: Feb 2003
Posts: 51
Thanks for the replies.
I wanta model a jet and assign it with two material(one projected material from the top, and another one from the bottom).
I know if the model is polygon, it will be more easy to texture. But Im familiar with nurbs, so I wanta do it with nurbs.
This means that I maybe only have two ways: either convert the model to polygon or split the surfaces into two parts. What do u guys think?