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# 19 25-02-2010 , 06:54 AM
ctbram's Avatar
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Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
It's not really a matter of whether it will be "acceptable".

As I mentioned earlier the method found on the web produces a fairly acceptable result and in most contexts where it would be used I'd say it's okay.

However, seeing that a better result can be achieved with both modo and 3ds max I just would like to find a better Maya solution.

My intent is not to bash Maya. In fact I have invested so much time into Maya that I am not ashamed to say I have a clear Maya bias. So when something like this crops up I like to search for a better Maya solution.

I believe it is possible, one just would need to create a script to produce a better uniform spherical approximation then the icosahedron.

and I thought it would be something interesting to investigate and chat about.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram; 25-02-2010 at 06:59 AM.