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# 9 14-07-2010 , 05:40 AM
paldav's Avatar
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Join Date: Jul 2004
Location: north west england
Posts: 388
What you could try depending on what version of Maya you are running is extrude your quads down a little from the original one piece mesh in poly mode, then select all the edges around the holes and use the crease tool to keep everything from goint circular.


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