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# 2 04-02-2003 , 04:24 PM
ragecgi's Avatar
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
You might want to think about either blendshapes, and/or set driven keys.

So for blends, you could model an orange, then model a copy of it squashed, then key the blend to squash as the "squasher" squashes it....

For SDK's, pretty much the same, but the squash blend would be driven by the translate Y of the "squasher object".

Lemme know if this helps anyuser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com