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But this type of shadowing is adding to the whole model (not to objects, walls, furnitures separately)... Occlusion, FG, GI, shadowing to different pass, saved as TIF format, then make a composition of these different TIF shaders in Photoshop and assign the result to the whole model. The texture is the output, not the input (when I made the texturing, the jpg texture files were my input).
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