Thread: nCloth
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# 2 02-09-2007 , 10:01 PM
gster123's Avatar
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It might be that you have to up the number of subdivisions for the object.

I think it works by calculating the colides between the verts and the lines between them to make a colision plane, if I remember reading a post by Duncan Brinsmede (think thats his name, one of the principle scientists at autodesk) try smoothin your cube so it has more subdivisions and give that a go.


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