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# 1 18-06-2009 , 08:52 AM
Registered User
Join Date: Mar 2007
Posts: 1,055

zbrush texturing question

Hi,

looking for some help from a zbrush user.

When I polypaint and then convert this to a texture, the texture itself comes out with distortion and areas of strething. You can see it happen as soon as I convert it.

The uvs are laid out pretty well - and I thought that one of the advantages of doind this in zbrush was that it would avoid distortion?

I should add, I'm not talking about lack of detail due to polycount or anything - it's actually like areas are distorting, as if you had made a map and then moved the uvs around.

cheers

gubar