zbrush texturing question
Hi,
looking for some help from a zbrush user.
When I polypaint and then convert this to a texture, the texture itself comes out with distortion and areas of strething. You can see it happen as soon as I convert it.
The uvs are laid out pretty well - and I thought that one of the advantages of doind this in zbrush was that it would avoid distortion?
I should add, I'm not talking about lack of detail due to polycount or anything - it's actually like areas are distorting, as if you had made a map and then moved the uvs around.
cheers
gubar