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# 4 28-03-2011 , 08:58 PM
Registered User
Join Date: Jul 2006
Location: Vancouver, Canada
Posts: 84
Here's a picture on how to set it up. Create an mia_material_x shader under the mental ray nodes in the hypershade. Than just plug in your bump and mia_roundcorners like in the image.

Bump node into the standard bump slot.
mia_roundcorners into the overall bump slot.

Hope that helps. user added image

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